![]() When their split become public, the same people who had cheered them on wanted to know who to blame for killing that fairy tale. Timpko and Bryant didn't just sell war games to a niche audience, they sold themselves to that audience - the idea that two friends could come together and reinvigorate a genre. Mad Minute's games were built, in part, by community members. The wargaming community is a small one, and the lines between developers and fans are thin and blurry. Not only were Timpko and Bryant divorcing, but they'd turned their kids against one another, too, in a scorched-earth campaign. Their supporters within the wargaming community were waging a proxy war on behalf of the two former partners. They were talking to lawyers instead, preparing to fight for the company assets they'd created together. But just two years later, Timpko and Bryant weren't speaking to each other. ![]() ![]() ![]() Timpko and Bryant were convinced their passion and dedication could always smooth over their differences as they built their Take Command series side-by-side. It never is, at the start of a marriage - certainly not in its best moments.
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